Skyrim Ece How To Load Slot

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Skyrim Enhanced Character Edit Load Slot

By popular demand, I’m releasing my OC Tannick as a preset for Racemenu and Enhanced Character Edit ECE. You can also download him as a standalone follower, thanks to VRDaphni. Yes, I know he is the most handsome Skyrim character you’ve ever laid eyes on. It’s cool, feel free to fall in love with these polygons.

You do NOT need to download any additional mods if you use the standalone follower mod.

You’ll need a whole slew of mods to make the character look right if you use the presets, though. Sorry, it can’t be helped. To get the EXACT same look as my OC, please download:

  • The latest version of KS Hairdos Renewal
  • Better Males – Sundracon nude body and Younger Faces mixed with Geonox face texture
Ece

The only mod above that is CRITICAL to my character looking even remotely “right” is Better Males – Younger Faces mixed with Geonox. The face texture makes a big difference – Vanilla Tannick looks like shit, trust me (see a vanilla pic here if you don’t trust me). You don’t have to download the other mods if you plan on altering my Tannick’s hair, beard, scars, eyes, etc. anyway.

You will also need either Racemenu or ECE to use this mod. Pick one – my character actually looks “better” in ECE, in my opinion, but if you want to turn him into a follower using Familiar Faces, I recommend using Racemenu. Scroll down for instructions for both.

Instructions for ECE users:

  1. Download the mod file into your CME_Save folder. For me, this is located in My Documents > My Game > Skyrim > CME_save
  2. Open Skyrim. Use the console command ~ and type in showracemenu.
  3. You should see the ECE interface – scroll over to the Body tab, and go to Slot Load, and load Slot 1.

That’s it!

Instructions for Racemenu users:

  1. Download the mod file – install directly via Nexus Mod Manager (NMM) or manually unzip the file into your Skyrim folder (for me, the folder is TESV Skyrim > Data > SKSE > Plugins > Chargen > Presets)
  2. Open Skyrim. Use the console command ~ and type in showracemenu.
  3. You should see the Racemenu interface – hit the Presets tab in the upper right hand corner and load preset with F9 button. Select Tannick’s preset.

That’s it!

Ok, now you should have a gorgeous Tannick character all for your own. You’re welcome. For more shmexy mods for your character, check out my RAWR-Paint pack of warpaints for male characters!

And don’t forget to upload pics and show me the link in comments, I’d love to see all the caps you’re taking with Tannick! :D

  • 2Skyrim Body parts numbers
  • 3Setting the body slot in Skyrim

Overview

This guide includes all the body slots available for armours in Skyrim and their standard usage. Some of them are already used by Bethesda. In the case of slots not used in vanilla game, this guide indicates the reference usage that has been set by consensus between modders.

Skyrim Body parts numbers

Body slots used by Bethesda

This is the list of the body parts used by Bethesda and named in the Creation Kit:

  • 30 - head
  • 31 - hair
  • 32 - body (full)
  • 33 - hands
  • 34 - forearms
  • 35 - amulet
  • 36 - ring
  • 37 - feet
  • 38 - calves
  • 39 - shield
  • 40 - tail
  • 41 - long hair
  • 42 - circlet
  • 43 - ears
  • 50 - decapitated head
  • 51 - decapitate
  • 61 - FX01

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Other body parts that exist in vanilla nif models

  • 44 - Used in bloodied dragon heads, so it is free for NPCs
  • 45 - Used in bloodied dragon wings, so it is free for NPCs
  • 47 - Used in bloodied dragon tails, so it is free for NPCs
  • 130 - Used in helmetts that conceal the whole head and neck inside
  • 131 - Used in open faced helmetshoods (Also the nightingale hood)
  • 141 - Disables Hair Geometry like 131 and 31
  • 142 - Used in circlets
  • 143 - Disabled Ear geometry to prevent clipping issues?
  • 150 - The gore that covers a decapitated head neck
  • 230 - Neck, where 130 and this meets is the decapitation point of the neck

Free body slots and reference usage

  • 44 - face/mouth
  • 45 - neck (like a cape, scarf, or shawl, neck-tie etc)
  • 46 - chest primary or outergarment
  • 47 - back (like a backpack/wings etc)
  • 48 - misc/FX (use for anything that doesnt fit in the list)
  • 49 - pelvis primary or outergarment
  • 52 - pelvis secondary or undergarment
  • 53 - leg primary or outergarment or right leg
  • 54 - leg secondary or undergarment or leftt leg
  • 55 - face alternate or jewelry
  • 56 - chest secondary or undergarment
  • 57 - shoulder
  • 58 - arm secondary or undergarment or left arm
  • 59 - arm primary or outergarment or right arm
  • 60 - misc/FX (use for anything that doesnt fit in the list)

Setting the body slot in Skyrim

Adjusting the dismemberment data
Armour Addon properties
Skyrim
Armour properties

In Skyrim you need to set the body slot used by a piece or armour in two places:

  • In the Dismemberment data of the nif file
  • In the Armor addon and Armor items in the Creation Kit

IMPORTANT: The body slot you set in the nif file and in the CK must be the same, or your armour will be invisible in game.

Required tools

  • Nifskope: latest NifSkope version.
  • Creation Kit: available on Steam (Menu option View -> Tools and then select Creation Kit)

Setting the body slot in the nif file

  1. Load the mesh into NifSkope
  2. Select the BSDismemberSkinInstance node of one of the NiTriShape nodes of your armour as shown in picture Adjusting the dismemberment data.
  3. In the Block details section expand the Partitions property.
  4. Expand the second Partitions property.
    1. Make sure that the Part Flag property has bloth flags selected: PF_EDITOR_VISIBLE and PF_START_NET_BONESET. If not, double click and select both flags from the drop down list.
    2. The Body Part property will contain one or more of the body parts ypu've created in Blender (BP_TORSO, BP_LEFTLEG or BP_RIGHTARM). Double click on these values and change them to:
    3. From BP_TORSO to 32
    4. From BP_RIGHTARM to 34
    5. From BP_LEFTLEG to 37
  5. Repeat this steps for all the BSDismemberSkinInstance nodes of all the NiTriShape nodes of your armour.
  6. Save the nif file.

Setting the body slot in the CK

  1. Load the esp file containing your armour in the CK
  2. Set the body slot in the Armor addon:
    1. Find the armour addon you want to modify and double click on it to open the screen showing its properties.
    2. Set the Biped Object for the Armor addon: the selected objects in this list are the dismemberment parts that form your armour. For armour covering the body you usually will select 32-Body, 34-Forearms and 38-Calves. For boots, you will select 37-Feet. Note that the number before the name is the same number you wrote in the Skin partition nodes of the nif file.
  3. Set the body slot in the Armor:
    1. Find the armour you want to modify and double click on it to open the screen showing its properties.
    2. Set the Biped Object for the Armor: the slot used by your armour when equipped.

Related pages

References

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